01 Relic Overview
Relics are permanent passive bonuses found inside tunnels. A pulsing R tile (Relic Shrine) appears in the middle section of tunnels for players level 10+. Step on it to choose 1 of 3 relics. You can never be offered a relic you already own.
Relics persist across all tunnel runs and sessions. They appear in your inventory as special items and can be dropped (X) for others to pick up. The shrine persists if you own all relics, allowing party members to use it.
02 Tier 1 Relics (Level 10+)
03 Tier 2 Relics (Level 30+)
04 Tier 3 Relics (Level 60+)
05 Active Abilities
Three relics have active abilities. Use Z in inventory to select which active relic is bound. Press Z in gameplay to activate it.
| Relic | Ability | Cooldown |
|---|---|---|
| Quick Step | Blink 5 tiles in facing direction | 30s |
| Overclocked Servo | Deploy Decoy for 5 seconds (draws aggro) | 60s |
| Plasma Edge | Overcharge: 2x gadget damage, no cooldowns | 90s |
06 Relic Evolution
Complete 10 tunnel runs with the same relic equipped to evolve it. Evolved relics gain +50% stats and -25% active ability cooldown.
| Base Relic | Evolved Name |
|---|---|
| Scrap Magnet | Quantum Scrap Magnet |
| Iron Will | Adamantine Will |
| Steady Hand | Laser-Guided Hand |
| Quick Step | Quantum Step |
| Copper Core | Superconductor Core |
| Hardened Chassis | Reinforced Chassis Mk.II |
| Overclocked Servo | Overclocked Prime |
| Gold-Plated Badge | Diamond-Encrusted Badge |
| Circuit Tap | Neural Circuit Tap |
| Titanium Frame | Neutronium Frame |
| Plasma Edge | Plasma Edge Prime |
| Vampiric Contacts | Soul Drain Contacts |
-25% cooldown: Quick Step 30s → 22.5s, Overclocked Servo 60s → 45s, Plasma Edge 90s → 67.5s
07 Relic Synergies (5 Combos)
Owning specific relic pairs unlocks powerful combo effects.
Quick Step + Steady Hand
Teleport (Blink) leaves a damaging trail: 8 damage/tick for 3 seconds along the path.
Overclocked Servo + Copper Core
Decoy explodes with an EMP on expiry: 2-second stun in a 3-tile radius.
Titanium Frame + Vampiric Contacts
Temporal Anchor: auto-revive triggers at 75% HP instead of 50% HP.
Plasma Edge + Scrap Magnet
Kills during Overcharge yield +2 bonus materials.
Gold-Plated Badge + Circuit Tap
+10% gold and +1 circuit board on every tunnel completion.