01 Movement

KeyAction
WASDMove / Drive forklift
Move (arrow keys)
BToggle Sprint — moves 2 tiles for 3 stamina per step (20% slower tick)
MToggle mouse look (web client — pointer lock rotation)
Movement Throttle
Movement is throttled to ~15 moves/sec (65ms window). Rapid direction changes are queued so the last direction you press always registers. Sprint throttle is 81ms.

02 Combat Keys

KeyAction
F / BumpMelee attack adjacent enemy (cooldown: 0.8–1.2s by weapon class)
GFire Gadget 1 (equipped gadget slot)
VFire Gadget 2 / Exit tunnel
QQuick-use consumable (Med Kit, Stim Pack, etc.)
ZActivate relic ability (Blink, Decoy, Overcharge, Anchor)
RRest — recover HP and Stamina per tick (scales with max HP)
Left ClickFire Gadget 1 (web client — hold for continuous fire)
Right ClickFire Gadget 2 (web client — hold for continuous fire)
Quick-Use Consumable Slot
Press Q in inventory to assign a consumable to the quick-use slot. Press Q in gameplay to use it. 3-second cooldown between uses. HUD shows Q: {name} x{qty} READY or cooldown timer.
Melee Cooldown
Melee attacks have a per-weapon-class cooldown: Wrench 0.8s, Pipe 1.0s, Taser 1.2s, Nail Gun 1.0s. Walking into an enemy (bump attack) also triggers melee with the same cooldown. The web client shows a red cooldown bar below the player.

03 Interaction

KeyAction
EWork quest / Open vendor / Enter tunnel / Mount-dismount forklift
EnterOpen all-chat / Equip item / Confirm action
YAccept invite or prompt
NDecline invite or prompt

04 Overlays & UI

KeyAction
IToggle inventory overlay
TToggle ticket board
POpen Party overlay — invite, leave, kick, promote
LToggle Look Mode — inspect any tile
HHelp / controls reference overlay
TabScoreboard (terminal) / Shop tab switch
[Scoreboard (web client — fetches live leaderboard)
`Toggle 3D wall rendering (web client)
CExpand info (affixes, set detail) / Log filter
EscClose any open overlay
Ctrl+CQuit (terminal client)

05 Inventory UI

Press I to open the inventory overlay (102x26 characters). Items are shown in a table layout.

Table Columns

ColumnWidthContent
Name44 charsItem name with color coding and upgrade star
Stats12 charsDMG/HP values
Slot9 charsEquipment slot (weapon, head, chest, etc.)
Set26 charsSet name and piece count (X/3)
Qty4 charsStack quantity

Inventory Controls

KeyAction
W/SNavigate up/down — scroll into equipped section
A/DCycle filter tabs: ALL, UPGRADES, WEAPONS, ARMOR, GADGETS, ITEMS, MATERIALS, RELICS
EnterEquip or unequip selected item
G/VEquip directly to gadget slot 1 or 2
UUnequip selected item
XDrop selected item
ZSalvage selected item into materials
QAssign consumable to quick-use slot
CToggle expanded info: affixes, set breakdown, sell price
1-9Quick equip slots

Item Name Colors

*Set item — light blue (81-fg)
*Mk.III item — purple (135-fg)
*Mk.II item — yellow (226-fg)
*Green consumables — green-fg
*Upgrade indicator — yellow star before name

06 Shop UI

The vendor shop opens automatically when adjacent to V or on E press. Three tabs: Buy, Sell, Craft. Navigate with W/S, confirm with Enter, switch tabs with Tab.

Shop Columns (Buy)

ColumnWidth
Name38 chars
Stats12 chars
Slot9 chars
Price10 chars

Sell tab adds a Qty column (7 chars). Filter tabs in buy mode: ALL, WEAPONS, ARMOR, GADGETS, ITEMS (cycle with A/D).

07 Look Mode

Press L to enter Look Mode — a read-only inspection cursor that lets you examine any tile on the visible map without moving your character.

Cursor Movement

Movement keys snap to the nearest interesting object in that direction rather than moving one tile at a time.

Snap target priority:

  1. Enemies (any status)
  2. Other players
  3. Items on the ground
  4. Tickets / objectives
  5. Special tiles — vendor, tunnel, forklift, cameras

Status Bar & Detail Popup

A status bar shows a one-line description of whatever the cursor is on. Press Enter for a detail popup with full information: enemy stats, player equipment, item effects, camera cone, tile properties.

Look Mode Controls
L — enter/exit · WASD / Arrows — move cursor · UJHK — snap to nearest target · Enter — detail popup · Esc — exit. All other keys suppressed. Purely read-only.

08 Map Symbols

@Your character
@Other players / party members
mStandard enemy
BBoss enemy
*Item on the ground
FForklift
VVendor (inside safe zone)
CTunnel entrance
vTunnel exit
><Surveillance camera (arrow = facing)
#Wall / impassable
.Floor (previously seen, out of sight)

09 Fog of War

40tFull visibility — bright, full colour
70tDim ring — walls visible, colour muted
Beyond 70 tiles — black void
Night Vision Goggles
Equip NVR Operator Night Goggles (Lv40 head armor) to see enemies, players, and items as green outlines through the black void. Bosses appear red.

10 Compass

When your quest destination or required item is off-screen, directional arrows appear on the viewport edge.

Quest destination (off-screen) — magenta arrow
Quest item not collected — yellow arrow
Tunnel exit — green arrow (inside tunnel)

11 HUD Layout

The HUD appears as a right-side panel showing key information at a glance:

LineContent
1Player name, level, title, XP%
2HP bar (color-coded green/yellow/red)
3Stamina bar + SPRINT [B] indicator when active
4Quick-use consumable: Q: Med Kit x3 READY
5Gadget 1 status (name + cooldown)
6Gadget 2 status (name + cooldown)
7Gold, Score
8+Combat log (scrolling)