01 Movement
| Key | Action |
|---|---|
| WASD | Move / Drive forklift |
| ↑↓←→ | Move (arrow keys) |
| B | Toggle Sprint — moves 2 tiles for 3 stamina per step (20% slower tick) |
| M | Toggle mouse look (web client — pointer lock rotation) |
02 Combat Keys
| Key | Action |
|---|---|
| F / Bump | Melee attack adjacent enemy (cooldown: 0.8–1.2s by weapon class) |
| G | Fire Gadget 1 (equipped gadget slot) |
| V | Fire Gadget 2 / Exit tunnel |
| Q | Quick-use consumable (Med Kit, Stim Pack, etc.) |
| Z | Activate relic ability (Blink, Decoy, Overcharge, Anchor) |
| R | Rest — recover HP and Stamina per tick (scales with max HP) |
| Left Click | Fire Gadget 1 (web client — hold for continuous fire) |
| Right Click | Fire Gadget 2 (web client — hold for continuous fire) |
Q: {name} x{qty} READY or cooldown timer.
03 Interaction
| Key | Action |
|---|---|
| E | Work quest / Open vendor / Enter tunnel / Mount-dismount forklift |
| Enter | Open all-chat / Equip item / Confirm action |
| Y | Accept invite or prompt |
| N | Decline invite or prompt |
04 Overlays & UI
| Key | Action |
|---|---|
| I | Toggle inventory overlay |
| T | Toggle ticket board |
| P | Open Party overlay — invite, leave, kick, promote |
| L | Toggle Look Mode — inspect any tile |
| H | Help / controls reference overlay |
| Tab | Scoreboard (terminal) / Shop tab switch |
| [ | Scoreboard (web client — fetches live leaderboard) |
| ` | Toggle 3D wall rendering (web client) |
| C | Expand info (affixes, set detail) / Log filter |
| Esc | Close any open overlay |
| Ctrl+C | Quit (terminal client) |
05 Inventory UI
Press I to open the inventory overlay (102x26 characters). Items are shown in a table layout.
Table Columns
| Column | Width | Content |
|---|---|---|
| Name | 44 chars | Item name with color coding and upgrade star |
| Stats | 12 chars | DMG/HP values |
| Slot | 9 chars | Equipment slot (weapon, head, chest, etc.) |
| Set | 26 chars | Set name and piece count (X/3) |
| Qty | 4 chars | Stack quantity |
Inventory Controls
| Key | Action |
|---|---|
| W/S | Navigate up/down — scroll into equipped section |
| A/D | Cycle filter tabs: ALL, UPGRADES, WEAPONS, ARMOR, GADGETS, ITEMS, MATERIALS, RELICS |
| Enter | Equip or unequip selected item |
| G/V | Equip directly to gadget slot 1 or 2 |
| U | Unequip selected item |
| X | Drop selected item |
| Z | Salvage selected item into materials |
| Q | Assign consumable to quick-use slot |
| C | Toggle expanded info: affixes, set breakdown, sell price |
| 1-9 | Quick equip slots |
Item Name Colors
06 Shop UI
The vendor shop opens automatically when adjacent to V or on E press. Three tabs: Buy, Sell, Craft. Navigate with W/S, confirm with Enter, switch tabs with Tab.
Shop Columns (Buy)
| Column | Width |
|---|---|
| Name | 38 chars |
| Stats | 12 chars |
| Slot | 9 chars |
| Price | 10 chars |
Sell tab adds a Qty column (7 chars). Filter tabs in buy mode: ALL, WEAPONS, ARMOR, GADGETS, ITEMS (cycle with A/D).
07 Look Mode
Press L to enter Look Mode — a read-only inspection cursor that lets you examine any tile on the visible map without moving your character.
Cursor Movement
Movement keys snap to the nearest interesting object in that direction rather than moving one tile at a time.
Snap target priority:
- Enemies (any status)
- Other players
- Items on the ground
- Tickets / objectives
- Special tiles — vendor, tunnel, forklift, cameras
Status Bar & Detail Popup
A status bar shows a one-line description of whatever the cursor is on. Press Enter for a detail popup with full information: enemy stats, player equipment, item effects, camera cone, tile properties.
08 Map Symbols
09 Fog of War
10 Compass
When your quest destination or required item is off-screen, directional arrows appear on the viewport edge.
11 HUD Layout
The HUD appears as a right-side panel showing key information at a glance:
| Line | Content |
|---|---|
| 1 | Player name, level, title, XP% |
| 2 | HP bar (color-coded green/yellow/red) |
| 3 | Stamina bar + SPRINT [B] indicator when active |
| 4 | Quick-use consumable: Q: Med Kit x3 READY |
| 5 | Gadget 1 status (name + cooldown) |
| 6 | Gadget 2 status (name + cooldown) |
| 7 | Gold, Score |
| 8+ | Combat log (scrolling) |