01 Combat Basics

Moving into an enemy automatically attacks it (bump attack). Use F to attack an adjacent tile. Damage is based on your equipped weapon plus level scaling. Enemies have a 1-in-7 dodge chance.

Melee Cooldown

Melee attacks have a per-weapon-class cooldown that prevents spam:

Weapon ClassCooldown
Wrench (1-tile)0.8 seconds
Pipe (3-tile arc)1.0 seconds
Nail Gun (5-tile range)1.0 seconds
Taser (3-tile range)1.2 seconds

Enemies move every 600ms at base speed. Enraged enemies move every 450ms.

Enemy Respawn

Killed warehouse enemies respawn: normal enemies after 2 minutes, bosses after 5 minutes. Respawned enemies appear in their original area. Tunnel enemies do not respawn.

Starting Stats

Starting HP
12
Starting Stamina
80
Starting DMG
1-3
Starting Gold
40
HP per Level
+5
Stam per Level
+3
DMG per Level
+2

02 Stamina System

Base stamina: 80 + 3 per level. Stamina governs sprint, melee, and gadget usage.

ActionStamina Cost
Normal walkFree
Sprint (B)3 stam / 2 tiles moved
Melee attack2 stam
Spark Pistol6 stam
Flamethrower / Arc / EMP / Cryo / Grav / Plasma / Acid12 stam
Railgun9 stam

Recovery

SourceRate
Passive regen+5 stamina per 1.2s tick
Rest (R)+1 HP and +1 stamina per tick (slow, intentional)
Coffee+40 stamina (instant)
CEO's Coffee Mug+100% stamina (instant, rare)

03 Melee Retaliation

Enemies strike back once when a player first enters melee range (1 tile). This retaliation happens per approach — if you move away and re-enter melee range, the enemy retaliates again.

Tactical Implication
Kiting (hit-and-run) takes a retaliation strike each re-entry. Staying in melee and trading blows only takes one retaliation on initial approach. Choose your strategy based on your HP vs the enemy's remaining health.

04 Enrage

Any enemy can enter an enraged state. Enraged enemies move 25% faster (450ms vs 600ms) and have a 25% chance of a second hit on the same tick. Enrage is permanent.

TriggerChanceWhen
First aggro10%The moment the enemy first spots you
Hit by player20%Each time a player lands a hit (if enemy survives)
Enrage is contagious
When an enemy enrages, all enemies within 15 tiles are immediately alerted to your position for 20 seconds.

05 Elite Modifiers

Some enemies spawn with a random elite modifier that changes their combat behavior. Elites appear in both warehouse and tunnel areas. Shown as a colored name prefix in look mode and health ring tint.

ModifierColorEffect
ShieldedBlue50% damage reduction until shield broken (2 hits), then normal damage
EnragedRed2× move speed, 1.5× damage output
PhasingPurpleTeleports to a random nearby tile every 3 seconds
VampiricGreenHeals 25% of damage dealt to players, 1.2× base HP

Scaling

Tunnel depth determines elite count: 1 elite at low depth, 2 at depth 40+, 3 at depth 70+. Tunnel bosses gain a modifier at depth 20+. Warehouse elite spawns are independent.

Bonus Rewards
Killing elite enemies grants bonus XP and score. Cursed items have a 5% drop chance from elites and 10% from bosses.

06 Status Effects

*Stunned — cannot move (Railgun, EMP)
~Slowed — every other move resisted
*Burning — DoT from Flamethrower
*Frozen — immobile + cyan highlight (Cryo Nova)
*Bleeding — HP ticks per second; cleansed in safe zone
*Poisoned — HP tick per second; cleansed in safe zone
*Corroded — takes +25-35% damage from all sources (Acid Sprayer)

06 Elemental Combos

Hitting an enemy that already has a status effect with the right weapon triggers a named combo for massive bonus damage.

ComboPrimerFollowupBonusEffect
STEAM BURSTCryo (Frozen)Flame / Plasma+50%Thaws enemy, burst of steam
SHATTERCryo (Frozen)Arc / Spark / Rail+75%Frozen enemy shatters, AoE damage
OVERCHARGEFlame (Burning)EMP Pulse+40%Electromagnetic blast
MELTDOWNAcid (Corroded)Flame / Plasma+60%Acid ignites, fire explosion
DISSOLVEAcid (Corroded)Cryo Nova+50%2s root + 3s freeze, ice burst
CORRODE AMPAcid (Corroded)Any gadget+25-35%Universal damage amplification

Gadget Loadout Synergies

ComboSlot 1Slot 2Strategy
Corrode & BurnAcid SprayerFlamethrowerAcid first → MELTDOWN (+60%). Best sustained DPS.
Corrode & FreezeAcid SprayerCryo NovaAcid first → DISSOLVE (+50% + root). Group lockdown.
Freeze & ShredCryo NovaPlasma WhipFreeze → STEAM BURST or SHATTER on follow-up.
Pull & BurnGravity WellFlamethrowerPull enemies into cluster, then ignite the pile.
Stun & ChainEMP PulseArc WelderStun a room, then chain-arc through stunned targets.
Pierce & FreezeRailgunCryo NovaFreeze → SHATTER when rail pierces frozen targets.

07 Enemy Ranged Attacks

Enemies level 8+ can fire projectiles from 3-10 tiles away. Fire chance scales from 10% at level 8 to 40% at level 100.

AttackCharMin LvEffectCD
Spam Email>83 fast projectiles in a spread. Low damage.2.5s
Corrupted Data@20Slow blob. Direct damage + poison DoT (4 ticks).3.5s
Firewall#403-wide wall of fire projectiles. High damage.4.0s
BSOD Pulse!40Single aimed pulse. Hits hard on contact.5.0s
Homing Malware*70Slow homing. Heavy damage + poison DoT (5 ticks).5.0s

08 Health Rings

A colored ring around entities shows HP at a glance: greenyelloworangered.

TargetRingVisibility
Enemies2-layer ringAppears on combat, fades after 30s no damage
You1-layer ringAlways visible
Party members1-layer ringAlways visible
Party boss (2x2)2-layer scaledCombat triggered

09 Warehouse Enemies

Enemies are spread across warehouse zones. On aggro, they scale to playerLevel + 0-4. Normal enemy HP: 15 + level * 9.

Left Wing

EnemyBase HP
Mouse Jiggler6
Rogue Roomba8
Phantom Fax Machine12
Coffee Golem15
IoT Fridge Mimic18

Warehouse Floor

EnemyBase HP
Packing Tape Spider5
Shrink Wrap Phantom7
Barcode Bat4
Dolly Demon10

Shipping / ITAD

EnemyBase HP
Label Wraith9
Shredder Imp8
E-Waste Blob14

Server / MDF

EnemyBase HP
Blinky LED Spirit6
Cable Tangle20
Fan Banshee10

Gym

EnemyBase HP
Possessed Yoga Ball8
Runaway Treadmill16

10 Warehouse Bosses

7 unique bosses at fixed locations. Boss HP: avgDmg * 30. Respawn after 5 minutes.

BossBase HPLocation
THE SMART FRIDGE60Kitchen
RACK OVERLORD80Server Room
RECEPTION HYDRA50Front
FORKLIFT KING70Shipping
THE SHREDDER65ITAD
CABLE KRAKEN75MDF
THE DEMARC DRAGON55MPOE

11 Tunnel Enemies

12 normal types and 8 elite types per tunnel. Count per tunnel: min(35, 6 + floor(level * 1.0)).

Base HP: 15 + level * 8. Base DMG: (2 + level * 0.8) to (4 + level * 1.5).

Enemy Scaling
Tunnel enemies scale to the tunnel level (set when first player enters). Adding party members increases HP but not base damage.

12 Gold Drops

SourceFormula
Warehouse normal enemy2 + floor(scaledLevel * 0.5)
Warehouse boss10 + floor(scaledLevel * 2)

Level-Scaled Shop Pricing

Shop items with level scaling use: basePrice * (1 + (level - 1) * 0.15)

CEO Mug and HR Medkit are level-scaled at 4x base cost.

13 PvP

PvP is enabled by default. Moving into another player attacks them. All gadgets also work against players. Killing a player awards +30 score and +25 XP.

Friendly Fire Disabled in Parties
Party members cannot damage each other — melee and all gadgets are blocked between party members.
Safe Zone Blocks PvP
Neither attacker nor victim can deal/receive PvP damage inside the safe zone.

14 Safe Zone

A safe zone surrounds the vendor — built by a BFS flood filling all walkable tiles within 12 steps of the vendor's position. It acts as the game's central hub and spawn point.

+Spawn & respawn point — new characters, deaths, and admin teleports
+Enemies cannot enter or attack players inside
+Cameras cannot detect you while inside
+Bleed and poison immediately cleansed on entry
+PvP is blocked — cannot attack or be attacked
+All damage is blocked — even projectiles

15 Surveillance Cameras

Six cameras are placed across the warehouse. Each sweeps back and forth, scanning for players. The safe zone area is always camera-free.

PropertyValue
Count on map6
Detection range20 tiles
Detection cone+/-30 deg from facing (60 deg total)
Sweep range+/-50 deg from base mount angle
Sweep speed7 deg per step, 180ms intervals
Alert duration20 seconds — enemies aggroed to last known position
Camera relocationEvery 2 minutes
Camera Alert
When spotted: CAMERA ALERT — You've been spotted! Enemies inbound!
Every enemy within 40 tiles pursues for 20 seconds.

16 Forklift

Four forklifts are parked across the warehouse. Mount and drive to ram enemies and survive hits.

Forklift animation
// forklift demo
Industrial Forklift vehicle
Walk within 2 tiles and press E to mount. WASD drives. Move into enemies to ram them. Press E to dismount.
StatValue
HP30
Ram Damage15 + level x 0.5
Wall Collision-5 HP per hit
Respawn Time3 minutes after wreck
Forklift Shields You From Damage
While mounted, all enemy attacks hit the forklift instead of you. Your HP is untouched until the forklift explodes.
LOW HP WARNING
At 30% HP or less the banner flashes GET OUT NOW. If it reaches 0 HP it explodes, killing you instantly. Dismount with E before that happens.